Fairlady Media is looking for a few great student interns!

Are you looking for hands-on experience in developing and marketing iPhone games?

This is a chance to get some real experience that will be seen by thousands, if not millions, of people!

Fairlady Media is looking for student interns to assist in every aspect of our iPhone game development business.

About Fairlady Media:

Located near Raleigh, North Carolina, Fairlady Media is a privately held company founded in 2009 by husband and wife team James and Constance Bossert. Leveraging their longtime experience in development, marketing, and UI design, the company produces and publishes interactive media for a variety of technology platforms. The company specializes in the development of mobile games for the iPhone platform. Fairlady Media has created 11 games for the iPhone and iPod Touch with over a million downloads and counting.

Job Description:

Due to our growth and the success of our current games and consulting services, Fairlady Media is looking to recruit a team of highly motivated self-starters to join us in several capacities. These internship positions are an outstanding opportunity to get your start in this dynamic industry. We’re currently looking for Web Designers, LAMP Developers, Marketing, Business Management and Objective-C iPhone Developers. Interested in any or all of these? Great! Come and learn all about the business of self-publishing games on the App Store!

Location: near Raleigh, NC

Rate/Salary: Non-paid internship positions leading to contracted hourly assignments by project

Contact: Connie Bossert [connie at fairladymedia.com] if interested

Job Responsibilities could include:

  • iPhone SDK development
  • Development and deployment of LAMP web sites and server infrastructure
  • Assist with all print, online, and special marketing projects as needed.
  • Prepare marketing packets including game/application videos, text copy, in-game screenshots, press summaries and concept art collections.
  • Assist in the submission process of marketing packets to the major internet mobile game/application web sites.
  • Develop and maintain strong relationship ties with contact people representing the major internet mobile game/application web sites and marketing firms.
  • Create and review content for daily/weekly online publishing.
  • Accounting, Quick Books and other business logistics and organization
  • Organize promotional materials
  • Managing promotional distribution
  • Assist with promotional plans
  • Write press releases
  • Work on grassroots marketing campaigns
  • Website updates
  • Writing and distributing email marketing campaigns
  • Manage online advertising campaigns with key advertising partners
  • Manage Fairlady Media social networking on YouTube, Facebook, Twitter, etc.
  • Manage viral marketing tasks across the industry leading web sites.

Required Skills could include:

  • HTML/CSS/Javascript experience
  • LAMP (Linux/Apache/MySQL/PHP) application development and/or service infrastructure deployment and operational hosting experience
  • iPhone application experience through the complete lifecycle including availability in the Apple App Store
  • Fundamentals of application development, test, and implementation
  • Exposure and experience to the real world marketing processes for making and testing video games and mobile applications.
  • Exposure to programming in Cocoa and/or Objective C
  • Exposure to Apple’s Human Interface Guidelines
  • Some understanding of new 3.x firmware features
  • Ability to effectively communicate as a team player
  • Responsibility and follow through for both projects and daily tasks
  • Ability to work independently and function as a self-starter
  • Knowledgeable and interested in online marketing, PR and Social Networking.
  • Very strong written and verbal communication skills.
  • Applicants should be outgoing and personable with good social and conversational skills.
  • Experience with writing game summaries, social blogs, collecting screenshots and archiving and submitting marketing packets.
  • Research and maintain knowledge of the main mobile game and application sites on the internet.
  • Video editing knowledge/experience preferred.
  • Ability to work within small team dynamics.

Optional/Bonus Qualifications:

  • Gaming experience a plus.
  • Knowledge of Social Networking mindsets and protocols a plus.
  • Knowledge of the most popular mobile game/application web sites a plus.
  • Applicants should be active participants in the social networking and video gaming culture.
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Spazzle Takes Off in Asian Countries

This morning I was entering our download information for Spazzle into the January spreadsheet and noticed something very different happening with our numbers. Normally, our percentage of international downloads is about 21% (see dates 12/28-12/31 in the chart below). But for the period 1/1 through 1/10, I noticed that our international downloads accounted for a whopping 52% of our downloads! Hm, this required further investigation…

As it turns out, there has been a big spike in downloads coming from Taiwan. The following graph shows just the Taiwanese downloads for the same time period:

We checked our app rankings in Taiwan, and sure enough, we’ve climbed the charts to the #21 game overall and the #1 free game. We’ve also seen increases in other Asian countries, although the bumps have not been quite as dramatic as in Taiwan. We’re not sure what has caused the sudden interest in our game in the Asian markets, but we sure do appreciate the business from the Taiwanese customers and hope that the folks on the other side of the world are enjoying the game!

🙂 fairlady

Buying your way into the App Store’s Top 25

Is it possible? Yup. Read on!

I’m the lead developer for Fairlady Media, Inc where we’ve developed 10 games (and counting) with over a million downloads. The projections that follow are based on our experiences with advertising games for the iPhone and ipod Touch on Apple’s App Store.

More than 125,000 developers are registered to create apps for the iPhone. That’s a lot of competition. Can only the biggest developers (EA,Gameloft,Freeverse,etc.) make it into the Top 25? Nope, everyone’s welcome!

While its certainly possible to make great money with apps that never get into the Top 25, most developers want very badly to be on that list. Being in the Top 25 during the last week in 2009 meant a profit of between $12,000 and $22,000 a day.

Conventional marketing ideas have evolved as hoards of developers fight for spots in the lucrative Top 25. Outside of getting lucky (defined as getting featured by Apple, getting reviewed by one of the major review sites or getting into the Top 25 through pure chance), most developers end up looking at buying in-app ads for your app to boost sales numbers long enough to raise your rankings.

To get into the Top 25 with a free game, you’ll need to average more than 10,000 downloads per day. A Top 10 free app will average more than 20,000 downloads a day. Less ambitious? To be in the top 100 free games in a gaming category like Family Games, you’ll still need to average more than 2,000 downloads per day.

AdMob is currently the leading in-app advertising company. At AdMob, the minimum cost for a click on your ad is 5 cents. The highest conversion rate (how many people download your app after clicking on your ad) we’ve ever experienced is 20%. Using that as an average, you would have to purchase 50,000 clicks to get 10,000 downloads. That would add up to $2,500 per day. Note that this conversion rate would be optimistic for free games and would be much lower for paid games.

AdMob’s cost structure is based on bidding. That means that by bidding 5 cents per click, you’ll be competing against others who bid as much as 60 cents per click. In our experience, you would need to average at least 20 cents per click to actually get 50,000 clicks in a single day. That means $10,000 per day.

Our experience is that rankings on the App Store are based on a 3 day average. That means that you would need to maintain your ranking for 3 days to achieve the highest ranking possible.

Total cost to be in the Top 25 by advertising with AdMob? At least $30,000.

Too much? How about raising your ranking from 75 to 10 for a free game in a gaming category like Family Games? That would mean going from 1,000 downloads per day to at least 4,000 downloads per day. At least $9,000.

We have now tried this experiment 4 times for 3 different apps. Results have varied and are very hard to quantify. Our best results were for Spazzle, which went from several downloads a day and complete obscurity to 14th overall. Total ad spend: $5,850 (with another $4,600 after we got into the Top 25). This was in February of 2009 so the volume of the App Store was much less at the time. We were also on the front page of CNET, Digg and several other sites during that month.

Let’s say you read this article and decide to take the plunge (we’re not liable!). Let’s further say that you achieve the expected results (don’t blame us if you don’t). Congratulations! You now have a highly ranked app!!! How long will that last? For us, it depends entirely on the quality of the app. A great app with a great icon, name, screen shots and description may retain its position for months or years. Spazzle is still ranked in the top 50 in the Family Games category a year after its release.

Well, that about sums it up! Please let us know if you would like more information about any of this. Why not download Spazzle now! 😉

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Spazzle has reached 1 MILLION DOWNLOADS!

Thanks to all of our awesome customers, Spazzle has reached 1 MILLION DOWNLOADS! 🙂 This achievement comes just days before the 1-year anniversary of the game’s release (December 24, 2008). Not only are customers downloading the game, they continue to PLAY and PLAY and PLAY. Here are a few interesting stats on the game’s usage:

Total unique users:Spazzle logo
928,322
Total game play sessions:
8,950,233
Total jailbroken users:
13,767 (1.48%)
Total jailbroken sessions:
80,360 (0.90%)
Total time spent playing the game:
98 years, 97 days, 21 hours, 8 minutes 24 seconds

745,970 of our users are from the United States (80%). 57% of our users are Male, 42% Female.

By Age:
13-17   23%
18-24   30%
25-29   17%
30-34   11%
35-39   7%
40-49   6%
50-64   1%
65+       1%

10 PM is our most popular playing time. Sunday is our most popular day, followed closely by Saturday. The iPhone 3G is by far the most popular device people play Spazzle on.

We hope you continue to enjoy Spazzle!

🙂 fairlady

Admob vs. Mobclix: Who will win our business?

Three of Fairlady Media’s iPhone games are free to customers (Spazzle Free, Spazzle II Free, and Puzzle Sleuth Free). In these games, we use in-app advertisements as a source of revenue from the game. The majority of our advertisements have been managed by Admob. That is, until we heard about the Mobclix Challenge. Mobclix is a competitor of Admob’s, and recently announced a challenge in which developers could sign up for both company’s advertising services, set the ratio of ads for each service to 50/50, and see which company would provide more revenue for those ads. Mobclix is so confident that they will win the challenge that they have promised $10,000 worth of free advertising to any developer who does not make more money by using Mobclix. So, for us, it’s a win-win situation… we’ll either bring in more revenue this month due to incorporation of Mobclix ad services, or we’ll get some free advertising for our newest game, which is due out in January 2010. Plus, it will be fun to watch the two companies compete this month in the head-to-head battle for dominance of the in-app advertising market space!

The APPera’s game review of Spazzle II: Disco Blitz

Spazzle 2 Disco Blitz Review: Looks Outside Of Earth But Still Awesome!

“Spazzle II is a simple, but beautiful version of whack-a-mole for the iPhone…the great graphics, obvious controls, and score and achievements system will keep you playing.” – The APPera

Find the full review here:

http://theappera.com/2009/08/17/spazzle-2-disco-blitz-review-looks-outside-of-earth-but-still-awesome/

– fairlady 🙂