Spazzle has reached 1 MILLION DOWNLOADS!

Thanks to all of our awesome customers, Spazzle has reached 1 MILLION DOWNLOADS! 🙂 This achievement comes just days before the 1-year anniversary of the game’s release (December 24, 2008). Not only are customers downloading the game, they continue to PLAY and PLAY and PLAY. Here are a few interesting stats on the game’s usage:

Total unique users:Spazzle logo
928,322
Total game play sessions:
8,950,233
Total jailbroken users:
13,767 (1.48%)
Total jailbroken sessions:
80,360 (0.90%)
Total time spent playing the game:
98 years, 97 days, 21 hours, 8 minutes 24 seconds

745,970 of our users are from the United States (80%). 57% of our users are Male, 42% Female.

By Age:
13-17   23%
18-24   30%
25-29   17%
30-34   11%
35-39   7%
40-49   6%
50-64   1%
65+       1%

10 PM is our most popular playing time. Sunday is our most popular day, followed closely by Saturday. The iPhone 3G is by far the most popular device people play Spazzle on.

We hope you continue to enjoy Spazzle!

🙂 fairlady

Admob vs. Mobclix: Who will win our business?

Three of Fairlady Media’s iPhone games are free to customers (Spazzle Free, Spazzle II Free, and Puzzle Sleuth Free). In these games, we use in-app advertisements as a source of revenue from the game. The majority of our advertisements have been managed by Admob. That is, until we heard about the Mobclix Challenge. Mobclix is a competitor of Admob’s, and recently announced a challenge in which developers could sign up for both company’s advertising services, set the ratio of ads for each service to 50/50, and see which company would provide more revenue for those ads. Mobclix is so confident that they will win the challenge that they have promised $10,000 worth of free advertising to any developer who does not make more money by using Mobclix. So, for us, it’s a win-win situation… we’ll either bring in more revenue this month due to incorporation of Mobclix ad services, or we’ll get some free advertising for our newest game, which is due out in January 2010. Plus, it will be fun to watch the two companies compete this month in the head-to-head battle for dominance of the in-app advertising market space!